-- Replace text from GlobalStrings.lua in the FrameXML
DEATH_RELEASE_NOTIMER = "You have died, LOL. Release to the nearest graveyard?";
DEATH_RELEASE_SPECTATOR = "You have died, LOL.  Release spirit to enter Spectator Mode.";
SPELL_FAILED_CASTER_DEAD = "You are dead, LOL.";
ERR_PLAYER_DIED_S = "%s has died, LOL.";
DEATH_RELEASE = "Release Spirit :(";
DEATH_CORPSE_SKINNED = "Insignia Taken :(  - You can only resurrect at the graveyard";
ACTION_UNIT_DIED = "died, LOL";
ACTION_UNIT_DIED_FULL_TEXT = "$dest died, LOL.";
RECOVER_CORPSE = "Resurrect now? :)";
RESURRECTABLE = "Resurrectable! :)";
RECOVER_CORPSE_TIMER = "%d %s until resurrection :(";
RECOVER_CORPSE_INSTANCE = "You must enter the instance to recover your corpse :(";
RESURRECT_REQUEST_NO_SICKNESS = "%s wants to resurrect you :)";

-- Replace text already stored in the StaticPopupDialogs table
StaticPopupDialogs["DEATH"]["button1"] = DEATH_RELEASE;
StaticPopupDialogs["SKINNED"]["text"] = DEATH_CORPSE_SKINNED;
StaticPopupDialogs["SKINNED_REPOP"]["text"] = DEATH_CORPSE_SKINNED;
StaticPopupDialogs["SKINNED_REPOP"]["button1"] = DEATH_RELEASE;

StaticPopupDialogs["RECOVER_CORPSE"]["text"] = RECOVER_CORPSE;
StaticPopupDialogs["RECOVER_CORPSE_INSTANCE"]["text"] = RECOVER_CORPSE_INSTANCE;
StaticPopupDialogs["RECOVER_CORPSE"]["delayText"] = RECOVER_CORPSE_TIMER;
StaticPopupDialogs["RESURRECT_NO_SICKNESS"]["text"] = RESURRECT_REQUEST_NO_SICKNESS;
StaticPopupDialogs["RESURRECT_NO_TIMER"]["text"] = RESURRECT_REQUEST_NO_SICKNESS;
